Cubedly
Solo Development
DigiPen's Zero Editor
What It Is
Cubedly is a simple match-3-colors puzzle game with a twist. The entire cube can be rotated in all 3 directions! This game was developed over the course of roughly 3 weeks.
The Design
When I was assigned a project to create a game with a mental challenge aesthetic as the primary aesthetic, I knew immediately that I wanted to make a 3D match-3 puzzle game with depth, and allow the player to rotate the entire field to manipulate its pieces. It is something that I haven't really seen done in games, so I wanted to make it.
I initially tried to make a shape similar to a sphere, but found out quickly that there was no uniform way to distribute the sphere into complete equal portions. This led me to falling back to a cube as the playing field.
My early versions only had a hollow cube, where pieces were only allowed to move along the outside of the cube. During a playtest session, someone said, "What if it was filled?" I had not even considered that until it was mentioned. I immediately implemented an option for the player to play with a filled cube after that session.
I initially tried to make a shape similar to a sphere, but found out quickly that there was no uniform way to distribute the sphere into complete equal portions. This led me to falling back to a cube as the playing field.
My early versions only had a hollow cube, where pieces were only allowed to move along the outside of the cube. During a playtest session, someone said, "What if it was filled?" I had not even considered that until it was mentioned. I immediately implemented an option for the player to play with a filled cube after that session.
What I Did
- Solo development using DigiPen's Zero Editor
- Used Floodfill Recursive algorithm for the gameplay implementation (see page)