Kevin Giang - Technical Designer, Programmer
  • Projects
    • Justice League - Battle for Metropolis
    • Plants vs Zombies: 3Z Arena
    • Benno's Great Race
    • Lightmare
    • Bored Space Cops
    • Project Nova
    • OcuBlocks
    • CandyMakers
    • Cubedly
    • Unfolding Tale
    • Ancient Forest & Grumpy Monsters
    • Analog Games >
      • Treasure Hunting
      • Treasure Hunting: Kraken
      • Treasure Hunting: One for Self, All for Self
      • Treasure Hunting: Houdini
      • Shadow Peacekeepers
  • Who I Am

Cubedly
Solo Development
DigiPen's Zero Editor


What It Is

Cubedly is a simple match-3-colors puzzle game with a twist. The entire cube can be rotated in all 3 directions! This game was developed over the course of roughly 3 weeks.

The Design

When I was assigned a project to create a game with a mental challenge aesthetic as the primary aesthetic, I knew immediately that I wanted to make a 3D match-3 puzzle game with depth, and allow the player to rotate the entire field to manipulate its pieces. It is something that I haven't really seen done in games, so I wanted to make it.

I initially tried to make a shape similar to a sphere, but found out quickly that there was no uniform way to distribute the sphere into complete equal portions. This led me to falling back to a cube as the playing field.

My early versions only had a hollow cube, where pieces were only allowed to move along the outside of the cube. During a playtest session, someone said, "What if it was filled?" I had not even considered that until it was mentioned. I immediately implemented an option for the player to play with a filled cube after that session.

What I Did

  • Solo development using DigiPen's Zero Editor
  • Used Floodfill Recursive algorithm for the gameplay implementation (see page)
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