Kevin Giang - Technical Designer, Programmer
  • Projects
    • Justice League - Battle for Metropolis
    • Plants vs Zombies: 3Z Arena
    • Benno's Great Race
    • Lightmare
    • Bored Space Cops
    • Project Nova
    • OcuBlocks
    • CandyMakers
    • Cubedly
    • Unfolding Tale
    • Ancient Forest & Grumpy Monsters
    • Analog Games >
      • Treasure Hunting
      • Treasure Hunting: Kraken
      • Treasure Hunting: One for Self, All for Self
      • Treasure Hunting: Houdini
      • Shadow Peacekeepers
  • Who I Am

OATS Update #5 - Moving Platforms

6/21/2015

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I have finished adding in moving platforms with behavior that I'm satisfied with. It also supports mind unlock!

I had some issues trying to get Unreal 4's collision to cooperate for the mind unlockable version of the platforms. Basically the issue was that the mind was triggering an End Overlap event while the platform was still within detection radius. What this meant was that the platform would rapidly toggle between on/off. My assumption on why this is happening is because the engine technically teleports objects around as they are moving, so the physics engine sees an object disappear/reappear, thus triggering the End Overlap.

I ended up using a track detection system and I think it might work out fine. I may revisist the more accurate platform detection at a later time if I feel it would add a lot to the game.
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OATS Update #4 - Messing with Roses with Thorns

6/20/2015

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I spent a couple of hours trying to figure out how to make the body attach itself dynamically to spikes upon death. I had a somewhat working version of it, but it was way too buggy and messy. I may revisit it at a later time.

I have updated the spikes to have the ability to become invisible without the mind nearby, similar to how the invisible blocks work.

At this point I should have almost enough tools to build some really interesting levels with these mechanics. The next thing I want to create are moving platforms, then after that I should be ready to push out levels.
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OATS Update #3 - Spikes

6/19/2015

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Finished adding spikes and a quick/dynamic system of placing them around the level. Also discovered a bug while recording the video: The player can die twice when respawning too far from where the mind last was when the body died.
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OATS Update #2

6/18/2015

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I am going to start abbreviating One and the Same as OATS.

Some updates:
-Added ramps
-Updated gameplay logic for how the player can interact with the bed
-Mind now returns to the body at the end of the string of messages
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One and the Same Prototype

6/18/2015

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I have started building a game that I am going to be making personal. It is a game that will be used as a form of expression for my emotions and what goes on in my mind.
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