Kevin Giang - Technical Designer, Programmer
  • Projects
    • Justice League - Battle for Metropolis
    • Plants vs Zombies: 3Z Arena
    • Benno's Great Race
    • Lightmare
    • Bored Space Cops
    • Project Nova
    • OcuBlocks
    • CandyMakers
    • Cubedly
    • Unfolding Tale
    • Ancient Forest & Grumpy Monsters
    • Analog Games >
      • Treasure Hunting
      • Treasure Hunting: Kraken
      • Treasure Hunting: One for Self, All for Self
      • Treasure Hunting: Houdini
      • Shadow Peacekeepers
  • Who I Am

Plants vs Zombies: 3Z Arena
Gameplay Programmer
Developed in Unreal 4


Beta

What It Is

Lightmare is a 3D action game built in the Unreal 4 engine. The player plays as Miranda, who has awoken in a strange place that cannot possibly be reality. She will wander the area in search for clues and a way to get back to reality while fending off monsters with her new-found powers.

What I Did

  • Developed a basic server for simple packet send/receive for networking requirements.
  • Created rapid workflow tools for quickly iterating on character placements in the world.
  • Core gameplay logic.
  • Scoreboard HUD.

The Team

Andy Alberto
Tim Bujnevicie
Kevin Giang
Charlie Grubel
Michael Johnson
Eric Mcnine
Steve Tavernia




Artist
Programmer
Programmer
Animator
Artist
Technical Artist
Director

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