Project Nova
Lead Designer
Developed in Unreal 4
What It Is
Project Nova is a simple demo built in Unreal Engine 4 as a portfolio piece for a Senior artist at DigiPen. It features a beautiful environment set in a secluded lagoon. Players control a flying manta-like creature and is accompanied by others. The player can fly below the water, and above the skies.
The Design
This game is not really a 'game' game. It was designed to be a very simple experience that highlights the creature that the artist created. As the level designer, I helped put together an environment that would be interesting for the creature to roam around.
I pitched the idea of going in between the layers of underwater, above-water, and above-clouds. I originally pitched that idea because I thought it would be cool. We eventually put more into it with the dynamic music shifts and transforming skin of the player's creature.
I pitched the idea of going in between the layers of underwater, above-water, and above-clouds. I originally pitched that idea because I thought it would be cool. We eventually put more into it with the dynamic music shifts and transforming skin of the player's creature.
What I DidI helped piece together all components of the demo including:
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The Team
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Technical Documentation
Player Pawn Blueprint - Construction Script
The purpose of this script is to set up dynamic materials for the player's character model as well as the particle effects. It will store references to manipulating color into variables to allow for easier and intuitive manipulation for gameplay programming purposes.
Player Pawn Blueprint - Player Controls and VFX
This script handles controlling the player, the camera, and for dynamically changing textures and particle colors on-the-fly.
Music Controller Blueprint - Dynamic Music
Crossfading script created to support crossfading between 3 tracks for underwater, above water, and above the clouds.